![]() The saving grace to all this is that you can switch back and forth between Directx versions before starting the game, so if you start having problems with one version you can easily switch to the other. Benchmarking will at least back-up your choice or let you know there are problems, plus give you an idea of what the best version is to start with. The main drawback to that approach, as I see it, is that this doesn’t really give you any idea of how well the game will perform during the end game when there’s a lot more going on or how well the game is performing. Playing the game with both versions of Directx and deciding which works best is a perfectly good approach as well although it is pretty subjective. I struggled a little with the “correct” answer I placed in bold text above but finally settled on the benchmark testing. A lot of this article is based on research I did and some of it on deductive reasoning. It also doesn’t really give you any ideas about what the numbers are and what a good number should be. The Civ 6 Benchmark tests have one tooltip each telling you a little bit about each one but it’s very vague and cryptic to me. ![]() ![]() Next, play the game with the best overall numbers, then try the other version of DirectX if you’re not satisfied. Lower Frame rates are better (means higher FPS) and low game turn times are better. Run the Benchmark tests from the Civ 6 main menu using both Directx 11 and 12 to make a better decision. Civ5 Or Civ6? Civilization 6 And Its Struggle To Surpass Its Prequel
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